Fridrich (CFOP) – Stage 1. July 4th by Chris Durnford. If you have already read our beginner’s solution guide, you will already know how to do this step. The CFOP Method (Cross – F2L – OLL – PLL), sometimes known as the Fridrich method, is one of the most commonly used methods in speedsolving a 3×3×3 Rubik’s Cube. CFOP is the most frequently used speedsolving method for the 3x3x3 for the 3×3 Rubik’s Cube since have been set with CFOP, with the.

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This will correctly permute one of the edges, allowing you to solve the rest with one more use of the above algorithms.

But the second algorithm is considerably quicker to perform, as you don’t have to adjust your hand position at all. Why don’t you give it a try – go to the timer pageset inspection time to 15 seconds and see if you can produce a solution to the cross entirely in your head.

From Wikipedia, the free encyclopedia. Fridrich switched to F2L later in Maybe you’re even getting pretty good, and can consistently do it in under 2 minutes. The way it works is to split up the steps into two smaller steps each.

There are five such cases that you should learn the algorithmic solution for, and they’re all in this nice little table:. Orientation of the Last Layer.

Learn to Solve the Rubik’s Cube the Easiest Way (CFOP Tutorial) | Mike Boyd | Skillshare

You have two options here. But you could also place the white-red piece by doing this:. It is usually done starting with the white colored squares. However, there is fcop a list on the algorithms pagewhere you can see each F2L case and how to solve it.

CFOP Method

However, the second algorithm is much faster to perform, as it is essentially the same few moves performed three times. Retrieved 15 June I have gone through each of these situations and chosen algorithms that I think are easy to both perform and learn, but you may feel differently. In other languages Add links. Here, we outline pure CFOP without any additional trick. The idea of F2L is to pair each of cfoop four bottom layer corners with the corresponding edge piece and then insert them rubjk the correct place.


The major innovation of CFOP over beginner methods is its use of F2L, which solves the first two layers simultaneously. But you could also place the white-red piece by doing this: Instead, the pieces that do get affected are ones you don’t care about, as they cfopp occupying the space that you want to put the red-blue pair into.

Try to also remember that you probably have two hands. Don’t worry if you struggle!

Consider this situation, and the two approaches to solving it:. Going slowly isn’t better – going faster is better, but you’ll get faster by going cfopp.

A trigger is simply a sequence of moves that is easy to perform very quickly, and the Sexy Move trigger comes up a lot. Views Read Edit View history. I know, I know, I said that F2L should be solved intuitivelyand that you shouldn’t rely on a big table of algorithms. To this end, the vast majority of the algorithms on this page are comprised of many Rs and Us, as they are easy to perform sorry lefties.

Try practising going from a scrambled cube to completed F2L very slowly, and making sure you have a continuous steady flow. They are there so you can see an optimal way to solve each case, but try to not rely on them for every single F2L case you encounter.

The corner pieces should then be permuted correctly in relation to each other – but you might need to turn the top rbik so that they are back in the right places. As you practise incorporating the techniques on this page into your solves, you will learn to recognise the various other OLL and PLL situations, which will help immensely in their memorisation.


This greatly reduces the number of cases; 2-look OLL has 9 cases. Retrieved from ” https: Even if you understand the basic ideas above, it isn’t always obvious how best to proceed. Unsourced material may be challenged and removed. Step 1 – The Cross This step is the same as the beginner method – forming a cross on the first layer to get this: An intuitive way of thinking about this situation might produce something like the first algorithm, as it follows the usual principles of pairing the edge and corner piece and inserting them together.

It consists of four steps: You now know the basic ideas of F2L. Like a true Rubik’s cube solver, we’ll do this by intuition and leave the algorithms for later.

As cdop above, the sections in this method don’t have to be learned sequentially.

Being able to recognise it and perform it without thinking will make the task of learning lots of algorithms much, much easier. PLL gets the same treatment, as we’ll be permuting the corners first and then the edges. If doing the cross on the bottom takes much longer than when doing it on the top, don’t be disheartened! It can be quite difficult certainly so if you’ve only just started doing it upside down but with practice it will become very easy to isolate only the four edge pieces you need and formulate a basic plan to get them into a cross.

In this class, you’ll learn: Therefore, rotate the cube as little as possible. Cross Make a cross on one side by solving all edges of a given face.