One such chapter approved release was for the Adeptus Arbites rules eventually got a mention in the 3rd Edition Witchhunters codex, but. The Adeptus Arbites have slightly smaller balls of steel than Campaign:Arbites · Arbitrator Kazymanderas; Good fan codex for the Arbites . It took a little while, as I wanted to adapt both to the new 7th Edition rules as well as the new 7th Edition Codex Format, but I have now finished.
|Published (Last):||21 November 2011|
|PDF File Size:||19.78 Mb|
|ePub File Size:||5.36 Mb|
|Price:||Free* [*Free Regsitration Required]|
Oldfags may remember way back in the darkness of the 3rd edition, when geedubs were in arguably their most Awesome period, they regularly released “official” rules in under the heading of Chapter Approved that axeptus be found via various sources such as White DwarfFanatic Magazine and the Citadel Journal.
These rules were considered “official” inasmuch as they were not merely considered “Fan-made” homebrews, but were put together by the game developers themselves.
Though often they would come with the caveat that they were “trial” rules, or still needed the permission of your opponent to use, because that’s how things worked back in those days when you even needed to ask permission to field special characters!
Warhammer 40,000/Chapter Approved/Adeptus Arbites
One such chapter approved release was for the Adeptus Arbites and it was written by old GW venerables such as Gav ThorpeAndy Chambers and some dude called Ian Pistock and can be found in the Citadel Journal 29 back in The article claimed that the Arbites rules were supposed to go into the new at the time 3rd Edition rulebook, but were cut out for some reason or another.
The army list came with the “Chapter Approved” official stamp and accompanying disclaimer of their official-ness but those rules never made it into a later Chapter Approved Annual collection, so were more than likely lost to the annals of time. Redrafted from the Citadel Journal Issue Updated for 7th edition by simply formatting the way that unit entries are presented to the reader.
The rules are unchanged, the points are unchanged, because this is not a homebrew. Yes that codeex mean dedicated transports are horrifically expensive compared to their 7E counterparts, but thems the breaks. This redraft ain’t meant to be balanced and it is most certainly not tournament legal.
But perhaps because of that, if you and your opponent want to adjust points in a casual game, who are we to stop you?
ArbitorIan’s FORCES OF THE IMPERIUM!! – Forum – DakkaDakka
Squad Up to five additional Arbitrators armed with Boltguns may be added for 8 points each. Squad Up to five additional Arbitrators armed with Arbites Shotguns may be added for 8 points each.
With the exception of the Forgeworld Repressor tank, the above list s all there was and potentially all we’re going to get.
You can see for yourself that special rules are practically non-existent, which is why it’s so easy to keep adsptus up to 7th edition.
But for the points costs, you’re likely going to lose out compared to everyone else’s armies. And you have no gimmicks of your own to exploit.
Hence the need for some homebrew adaptation. The original article had descriptions for specific roles for Arbiter armies, but did not actually provide rules to make them distinct. Here is an attempt at using the “official” description to insert something similar to a Chapter Tactic:. The “Support Team” description hints that those squads are equipped with more unusual or heavier weapon options, thus it seems a good opportunity to arbitees those older Wargear items:.