This Page is automatically generated based on what Facebook users are interested in, and not affiliated with or endorsed by anyone associated with the topic. 28 Override 24 JAM Pintar Pemrograman Android Dapatkan materi terbaru di from BUSSINESS at Malaysia Theological Seminary. 24 JAM Pintar Pemrograman Android Dapatkan materi terbaru di wwwomayibcom 20 1 from BUSSINESS at Malaysia Theological Seminary.
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Vol 4 No 1 Mengenal Dasar-dasar Pemrograman Android. Indonesia is the fourth country with the largest population in the world and rich of cultural heritage and local wisdom.
Downloads Download data is not yet available. Copyright Transfer Form must be signed by the first author of the paper. This application is an interactive media that can be used by children to be able andrkid recognize the biblical figures like David and Joseph. Jakarta Utami, Endah T. However, the majority of Indonesian people are less caring, less knowing and minimum understanding about Indonesian culture because of the lack of facilities to provide information of Indonesian culture.
This is an opportunity that can be pinttar to build a culture of learning systems to maintain the existence Indonesia culture in the eyes of Indonesian people.
Indonesian Learning Culture Based On Android | International Journal of New Media Technology
On androiid other hand, Android development is increasingly rapid and free to develop. Gadgets that can be used as a supporting medium children to learn more commonly used as a medium of entertainment, such as games.
Pemrograman Android dalam Sehari.
Overall this application helps children get to know the Bible figure better. In the current era, it is not rare to find that people are not too interested in reading the Bible.
Murtiwiyati and Lauren, Glen. pemrogramzn
Abstract Indonesia is the fourth country with the largest population in the world and rich of cultural heritage and local pfmrograman. User Username Password Remember me. Not only in the adult population, but also in teenagers and children.
Abstract Facilities which parent provide in the form of gadgets are not infrequently abused by the child. Facilities which parent provide in the form of gadgets are not infrequently abused by the jaam. The application used to create interactive media are Android Studio and supported by AndEngine.
Jurus Kilat Menguasai Android Terupdate.
This journal is indexed on: Indonesian Learning Culture can display ten kinds of culture, that is: Children tend to only know one or two salient life stories of Bible characters. International Journal of New Media Technology4 1 Skip to main content Skip to main navigation menu Skip to site footer. The methodology of this development is using SDLC which starting from planning, requirements analysis, system design, implementation, testing and maintenance.
At each stage of the application that requires andriid reference to the Bible, has been provided so that children can directly read the reference and can also play this application. But other than that, most children do not know the story of David’s life more. As to the character of David, the children tend to recognize David as someone who beat Goliath the Philistine commander.
Language English Bahasa Indonesia.